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-- card: 7566 from stack: in -- bmap block id: 7747 -- flags: 0000 -- background id: 3776 -- name: Outside the Pattern ----- HyperTalk script ----- on openCard global rusty global island global transcend put 2 into rusty put 7 into island put 13 into transcend end openCard -- part 2 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=355 top=250 right=272 bottom=503 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Outside the Pattern -- part 7 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=157 right=179 bottom=264 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I unsilence Mother Hetchel? ----- HyperTalk script ----- on mouseDown global current show card field 10 put 10 into current end mouseDown -- part 8 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=189 right=211 bottom=248 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I uncook Mother Hetchel? ----- HyperTalk script ----- on mouseDown global current show card field 11 put 11 into current end mouseDown -- part 9 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=220 right=242 bottom=213 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I unmake the Loom? ----- HyperTalk script ----- on mouseDown global current show card field 12 put 12 into current end mouseDown -- part 10 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=252 right=274 bottom=210 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I follow the swans? ----- HyperTalk script ----- on mouseDown global current global transcend show card field transcend put transcend into current add 1 to transcend if transcend>15 then put 15 into transcend end if end mouseDown -- part 1 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=72 top=161 right=309 bottom=504 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: Outside Walkthrough -- part 3 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=30 right=52 bottom=195 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I get past Rusty? ----- HyperTalk script ----- on mouseDown global current global rusty show card field rusty put rusty into current add 1 to rusty if rusty>4 then put 4 into rusty end if end mouseDown -- part 4 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=61 right=83 bottom=224 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I help the shepherds? ----- HyperTalk script ----- on mouseDown global current show card field 5 put 5 into current end mouseDown -- part 5 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=93 right=115 bottom=194 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I help Goodmold? ----- HyperTalk script ----- on mouseDown global current show card field 6 put 6 into current end mouseDown -- part 6 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=12 top=125 right=147 bottom=256 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: How do I get back to Loom Island? ----- HyperTalk script ----- on mouseDown global current global island show card field island put island into current add 1 to island if island>9 then put 9 into island end if end mouseDown -- part 12 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=196 top=30 right=58 bottom=282 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 13 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=196 top=30 right=58 bottom=263 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 14 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=196 top=30 right=58 bottom=310 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 15 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=225 top=61 right=77 bottom=322 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 16 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=196 top=93 right=121 bottom=313 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 17 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=258 top=125 right=141 bottom=332 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 18 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=258 top=125 right=153 bottom=323 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 19 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=258 top=125 right=165 bottom=386 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 20 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=266 top=157 right=221 bottom=400 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 21 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=250 top=189 right=229 bottom=407 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 22 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=214 top=220 right=284 bottom=358 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 23 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=211 top=252 right=292 bottom=345 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 24 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=211 top=252 right=292 bottom=331 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 25 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=211 top=252 right=292 bottom=332 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part contents for card part 1 ----- text ----- Close the hole you just came out of. Go in to each hole you come across and then close it when you leave. Go left to the first hole. Go through it, heal the bones, and leave. Go through the next hole, heal the shepherds, and leave. Go through the last hole, listen to Goodmold, and leave. Make sure you have closed all the holes. Go left to the Shore of Wonder and listen to the swan. Double-click on the swan and listen some more. Go left past the pool. Go through the hole and leave the cemetary. Go through the pillars. Double-click on the Loom. Listen VERY carefully when Chaos silences Hetchel. Reverse the notes and weave the draft on her. Do the same when he cooks her. There will be NO NOTES to go by. Only the audible tones. Listen when Hetchel unmakes herself. Then weave the unmake draft at the Loom. You get "C'". Go into the hole. Weave the transcendence draft on yourself (C'FGC). THE END -- part contents for card part 12 ----- text ----- You need to "fix" this mess. -- part contents for card part 13 ----- text ----- How can you fix Rusty? -- part contents for card part 14 ----- text ----- Weave the "heal" draft on the bones. -- part contents for card part 15 ----- text ----- Heal the shepherds. -- part contents for card part 16 ----- text ----- You can't. You can only listen to his last words. -- part contents for card part 17 ----- text ----- Ask the swan. -- part contents for card part 18 ----- text ----- Close all the holes. -- part contents for card part 19 ----- text ----- Go to the left of the Shore of Wonder and go through that hole. -- part contents for card part 20 ----- text ----- I hope you listened veeerry carefully when Chaos silenced her. You must reverse those notes and weave that draft on her. -- part contents for card part 21 ----- text ----- I hope you have a good ear- you have to reverse the notes Chaos played to cook her. -- part contents for card part 22 ----- text ----- Once again, you'd better be pretty good at mimicry. Play the notes Mother Hetchel did when she unmade herself. Play them at the Loom. -- part contents for card part 23 ----- text ----- Do you remember the notes played when the Guild turned into swans? -- part contents for card part 24 ----- text ----- Do you remember the notes the swan played in the sphere? -- part contents for card part 25 ----- text ----- Weave the "C'FGD" draft (transcendence) on yourself.